William Gill

I’m a product guy based in Berlin.

This is where I write about tech, business and building software… and occasionally other things.

How AI is changing what a “good product team” looks like…

Soundtrack: Life – give your life a soundtrack

Have you ever wished your life was a movie? In the movies, there’s always the right sound effect ready to roll for every moment. Sometimes our lives need a soundtrack too. That’s why I created my first ever Windows 7 mobile application called Soundtrack: Life. You can install it on your Windows 7 phone here…

Customer Feedback is important

We all know it’s important to think of our users first, and that user feedback is important; however all of us have to deal with products, processes and systems in our day-to-day lives in which the user was likely at the bottom of a long list of other priorities during the design phase. Anyone who…

Advertising – the good and the bad

We all want to get paid. As ‘free’ continues to become the norm for data, information, apps and services, developers reach to advertising to fill the ‘P’ part of their profit and loss statements. Internet revenue hit $7.3 billion in Q1 this year, according to PwC – so someone must be clicking those ads. With…

Who cares if you’re doing scrum or not?

Have you ever heard the question: “Are you doing Scrum? I mean, really doing scrum?” Or: “If I take the Scrum textbook practices, but change one or two things to suit my business, software or people, is that still Scrum?” At the Agile Lean Europe Unconference in Berlin yesterday there was quite a bit of…

Software update cycle: faster every day

My Atari 2600 never got a firmware update. Not a single one. Neither did any of the game cartridges that came with it. In the early days of software, ‘soft’ware was really just a different kind of hardware. It was built, packaged and shipped exactly once. If you shipped it with a bug, that bug…

SCRUM User Stories, Part 2: User value over business value?

My last post about User Stories and putting the value for the user first in any product decision generated some great discussion on Twitter. As with anything there are some varying views on the topic, and as one example I was pointed to Liz Keogh’s post on user stories. Liz argues that User Stories should…

SCRUM User Stories: As a User, NOT As a Manager

The success or failure of a piece of software, or any product for that matter, is how well its users are satisfied, and how well it solves their needs. In the world of web software, adding functionality is rarely the differentiating factor that will lead to the winning product. More likely the winner is the…

Move fast

The world moves fast. Your competitors move fast with it. Users move fast, too. Users are more fickle than ever before. This month’s UK WIRED magazine rated Twitter as “tired”. This for a service that’s only five years old with a still-growing userbase. Ouch! In the world of web products, building and releasing beautiful and…

The most important career skill for this century: fixing what’s broken

Companies are a complicated beasts. Reporting lines, structures, process, heirarchy, politics… finding your way through the corporate maze and working out how to get things done and ship meaningful work can be tough. If you look around in any company, I’m sure you’ll see things that don’t make sense. You’ll see ineffective managers and inefficient…

Driving innovation with agile: a short case study

A prototype of the first mouse We all know the story – but it’s still remarkably easy to forget that some of the most influential innovations in the field of personal computing, including the mouse, the laser printer, computer generated bitmap graphics and the graphical user interface, were not invented by Microsoft or Apple, but…

User testing: an input to innovation, not a source of it

Benz “Velo” model (1894) It’s hard to imagine a life without cars. Before the automobile was invented getting around was a costly and particularly time-consuming business. That quick drive to the hardware store that takes 15 minutes in the car might have taken several hours on horseback, or an entire day in a horse-drawn carriage…

Release it: now

Release your software to real users as early as possible. Building software for years without ever releasing any of it is like working in a kitchen and letting the food go cold and mouldy before serving it up. Building software is a collaborative process – not just amongst you and your colleagues – or between…

Tracking software bugs: keep the important ones; drop the rest

In ancient neolithic farming communities, the size of the average tribe or village was about 150 people. That’s also about the size of most military units dating back to Roman antiquity and earlier, and it’s a number that features frequently in a variety of social antropological examples. It turns out, as Robin Dunbar popularised with…

Let the team decide…

In a typical agile development team a few hundred decisions get made every day, by everyone. Should we build this user story first or that one? Should I refactor this method now or do it later? Is this bug more important than that user story? Should I call that meeting for this week or next…

Continuous delivery: release early, release often

If you’re in the business of building a car, you only really only have one chance to get it right. Those years of research and development, trials, testing, marketing and building culminate in a single, big release – your car launch. You only have one chance because by the time your customers drive your car…

Better SCRUM User Stories: Connect the story with the real user value

Everything you do to your product has a reason. There’s a reason that button is blue, or that message contains those words. There’s a reason you display that data or that notification. Every reason is, at its heart, about the user. This is why I like using user stories to talk about specific product developments…

Darwin and the theory of software evolution

Female bower birds prefer males with colourful blue tail feathers and an impressive nest filled with lots of blue ornaments. To a bower bird, the brightness and quality of your tail, as well as your ability to gather a stunning assortment of blue nest decorations, indicates how healthy and strong you are, and how likely…

The space between

Web developers can tell you that application speed is all about latency. It’s about the speed between component A and B; the distance between this server and that one; the response time of that API. In other words, it’s about the space between. In organisations complexity is compounded in the spaces between – the spaces…