5 viral product marketing myths


“Go Viral” by Tom Fishburne.

Everybody’s saying it…

“Let’s make it go viral!”

“We need to build in some virality.”

“It should be more viral!”

The problem I have encountered often recently is that many people seem to have various misconceptions about what ‘viral’ really is, what it really means – but mostly how easy (read: difficult) it is.

I hit the web and spoke to some friends and colleagues in the industry and uncovered quite a few myths and legends concerning viral products and viral marketing. Here are a few virality mythbusters for the next time someone turns up at your door asking you to “just make your product go viral”.

MYTH:
Virality is only including the ability to share stuff to social networks from within your product.

BUSTED:

The ability to share content to social networks from within applications is just expected functionality these days. True and proper “virality” for social apps is not just letting your users share objects out of your product (although it helps).

Apps that successfully use a viral engine of growth build the core interactions around the need or desire to involve your friends in the product experience. In other words, it’s not about broadcasting your status to your friends: it’s about using the product together with your friends. Some classic examples of apps that have gotten this nailed are Words with Friends or Farmville.

MYTH:
Virality is automatically posting everything that happens within an app to the user’s facebook wall or twitter feed.

BUSTED:

No, this is just annoying. If the Facebook news feed logic doesn’t start blocking your updates, your user’s friends certainly will. Sure, some early products made it big by spamming their user’s facebook feeds, but this just doesn’t work anymore.

MYTH:
A clever, witty and funny message (ideally with a kitten) will automatically “go viral”.

BUSTED:

The reality is that most attempts to create something witty with the specific intention of making it “go viral” will fall flat. People are smarter than that, and they know when someone’s trying to play them.

A notable example is when Ashanti thought it would be a neat idea to support her new album by creating a viral campaign that let people send their friends death threats. No further comment necessary!

“Making it go viral” should not be the goal. Viral is the outcome of a great piece of content that successfully engages users.

MYTH:
Sharing the first link on your facebook wall and Twitter feed is enough to start the avalanche.

BUSTED:

Nope. Viral messages need to be seeded properly. It’s all about momentum. If it takes too long to get started, it will die out before it reaches its peak. Properly seeded viral messages start by getting spread by people with many thousands of followers… not the 250 people on your personal twitter post.

Serious marketers also pay big dollars to seed messages. In fact, social media agencies measure return on investment (ROI) on social campaigns by how many views a message gets relative to how much cash they spend to seed it.

Now, don’t get me wrong: clearly when you an everyone in your team tweet and post and blog about your product or message, it can only help. In fact, I view it as a very important activity for the whole team to be a part of… but the point is, it’s (probably) not going to result in a million views overnight.

MYTH:
If we make a product video and upload it to YouTube, our marketing work is done… YouTube will do the rest.

BUSTED:

Over 72 hours of video are uploaded to YouTube every minute. Yes, every minute. However, some research has indicated that less than 1% of videos get more than 5,000 views in a year. YouTube is a crowded, cluttered space, and not every video is going to stand out, and you’re going to need to do a little more than just upload it to YouTube and hope for the best.

Here’s an example: the official Nokia YouTube channel has, at the time of writing, 635 videos uploaded. Of that, only 22 videos (3.5%) have more than 1 million views, and only two videos have more than 5 million. And of those 22 with more than a million views, only five videos are less than 12 months old.

Compare that with some classic examples of viral successes, such as this Evian commercial, which has over 58 million views.

Clearly, a lot of varied content helps raise the overall number of views (109 million aggregated views for the whole Nokia channel), this total is not the result of one silver bullet-style viral video, and it wasn’t achieved overnight.

Social media is a powerful set of tools to allow you to reach unprecedented numbers of people. But if your message is not compelling and engaging, then people won’t engage with your message. Just like the fascination (and the birth and massive growth of an entire industry) surrounding Search Engine Optimisation (SEO), you can try to play the system, but at the end of the day if your content is not compelling, the tricks won’t help you… at least not long-term.

People share content that they care about and that is meaningful for them. Something “going viral” is the result; it should not be the goal.

The Competitive Landscape

The Complete Product Owner series - Act I: The Product

The Complete Product Owner
Act I: The Product

This post is part of the “Complete Product Owner” series.

Products never exist in a vacuum. Products live in a world of competitors and partners, of peripherals, networks and enablers. Products live inside an ecosystem consisting of companies, governments, regulators and consumers.

To understand what your product does, what value it adds and how, it is crucial to understand the competitive landscape around you.

A classic ecosystem
A “classic” ecosystem

Who else is doing what you do?

The first thing to understand is who is doing what you do. There may be companies offering the same or a similar value proposition as you, or companies in a similar space offering slightly different propositions.

For most industries a quick search on Google can usually reveal most of the competitive landscape. Additionally, talking with users and people from your target group, either as part of formal user research or casual conversations, can reveal other products and companies who are operating in your space.

When you have your list of main competitors, break them down one by one and take a close look at what they do. What are their strengths? What are their weaknesses?

A useful tool is the old, tried and tested, SWOT framework (strengths, weaknesses, opportunities, threats). If you’ve ever picked up a book on business then you’ve seen this tool, guaranteed. As cliche as it is, it is actually a useful method for breaking down the differentiation between you and your competitors. (For information on the SWOT tool, here is a pretty simple explanation with examples.)

Product

The first and most obvious place to start is by examining the product itself. How does their consumer value proposition differ from yours? Do they offer the same product features? The same user experience?

The differences between two products can be both subtle and large. Take for example these two products: Get Satisfaction, and User Voice. Both have a similar overall proposition: they are online tools that software products can use to get real-time feedback from users. Both are hosted solutions (meaning the integrating product does not need to add any code or infrastructure within their product; they just provide a link to the hosted feedback collection product), and both have similar price points. On the surface, they seem the same: but a level deeper and the differences begin to emerge, as described here. (Note on this thread the way the CEOs from each company compare their products against each other. Each CEO is acutely aware of the other company, but describes in detail, and with respect, the positive differences in proposition first, rather than focusing on negative elements of the “competition”. Admirable.)

Business Model

Differentiation against a competitor company does not always come purely from the consumer value proposition: the entire business model plays a role. Examine your competition’s business model and ways of working. How does their business model differ from yours? How do they organise themselves?

Marketing

How and where do your competitors talk to their users/consumers? What kind of messages do they use?

Values and beliefs

What do your competitors believe in? Do they believe the same things as you? What do they see as important, and how do they view the world, compared with you?

Consider the example of Get Satisfaction vs User Voice above. Although both products offer similar features at a similar price, the fundamental difference between the two products is what they believe is important. User Voice believes that the aspect of collecting suggestions and ideas from users is the critical axis, whereas Get Satisfaction focus more on the user forum aspect, where users can exchange knowledge, tips and report problems.

Both products offer nearly the same actual features, but what sets them apart is a core belief about what is important.

Learn from your competitors

Steve Jobs is often quoted as having quoted Picasso when he said:

“Good artists copy. Great artists steal.”

You can learn a lot from watching and analysing competing products carefully. Don’t be afraid to leverage knowledge, experience and solutions from other companies and products. If that other product has the perfect user sign-in experience, then take it, re-work it to fit your needs, and use it.

Remember, it’s not about having the pride of having “designed it all ourselves”. It’s about getting things done. Being (and remaining) successful as a product team is all about how quickly you can bring user value to users. The longer it takes, the more risk you pile up. (We’ll discuss this in much more detail in later chapters of The Complete Product Owner). If you can save a few days on the design of a peripheral flow, then do it.

Why should I buy your product over theirs?

One of the most common questions you will be asked as a product owner is: “why should I use your product over theirs?” In other words, as a consumer, why should someone pay you (with either their cash, their time, their clicks on ads, etc) for your product over your competition’s? What have you got that they don’t?

Here, a detailed analysis of the strengths and weaknesses will not help you answer this for a user. What you need is a story that not only reveals how you are different, but that encourages the use of one over the other. It comes back to your consumer value proposition: what value do you offer, and how?

This is another little “pitch” you should practice often, as I promise you, you’ll get this question all the time.

Broaden your scope

Also keep in mind it’s not just about your direct competitors. Broaden your scope to look at companies and products that operate in the same space as you, even if they are not direct competition. You can leverage ideas and knowledge from similar companies, or also look for interesting opportunities to partner with other products or companies for mutual benefit.

Summary

Your product and your company do not exist in a vacuum. You need to constantly watch, review, and analyse your competitors, your partners, and your industry. Know how you are different, and how you are the same. Also think about companies and products that operate peripheral to you; how can you leverage them or partner with them?

And always have a good answer ready to the question that will frequently come: “why should I buy your product instead of theirs?”

In the next post in the Complete Product Owner series, we’ll look at the product vision.

Resources


The Complete Product Owner series - Act I: The Product

The Complete Product Owner
Act I: The Product

This post is part of the “Complete Product Owner” series.

The Product Definition

The Complete Product Owner series - Act I: The Product

The Complete Product Owner
Act I: The Product

This post is part of the “Complete Product Owner” series.

A product owner is the owner of a product: so it makes sense to start our exploration of the product owner role with defining the actual product. What is it? What does it do? What value does it add? Who is it for? These are some of the questions that you’ll need to be able to answer. It seems obvious, but it is surprising how many product people I meet who cannot answer some of these questions convincingly.

The best product owners know their product inside out, but they can do more than simply recite a list of features… they can answer the core questions of: what are you building, how you are building it, and why. You are the product expert.

The Consumer Value Proposition

A very useful tool for expressing your product is a consumer value proposition (CVP). A value proposition is a statement that addresses the key questions: what does the product do, who is it for and, most importantly, how it adds value for a consumer.

As an example, consider the following two pairs of women’s shoes:

Shoe 1
Tom’s Catino Ballet Flats
Shoe 1
Giuseppe Zanotti boots


While being obviously very different shoes for (presumably) very different occasions, the specific value propositions set them apart even more.

The Tom’s ballet flats cost a fairly standard $79, are designed to be comfortable and made from sustainable resources; but unique to Tom’s shoes is their “One for One” program: for each pair of shoes sold, Tom’s gives a pair of shoes to a child in need around the world. The unique value proposition here is that when you buy Tom’s shoes you can also help needy children in third world countries.

The Giuseppe Zanotti boots have a very different value proposition. At around $1,400 they set a very different expectation in terms of price. Here the value that the consumer purchases is prestige, glamour and exclusivity. The core function of a shoe (comfort and protection of the feet) takes a total backstage in this proposition to make way for luxury and glamour.

Note that the CVP is more than just a simple list of features. The Tom’s proposition describes the what (shoes, comfortable), and describes differentiation (how they are different from other shoes) by creating a resonating focus on the aspect of giving shoes to needy children. The best CVPs are not only factual, but emotional as well.

The Consumer Value Proposition is a very useful tool and will help you explicate the core value of what you are producing.

What do you stand for?

A good question to ask in any product team is: “what do we stand for?” When a consumer hears about our product or company, what do we want them to think about?

Tom’s shoes stand for helping children in need. At Nokia we stand for connecting people, and empowering people to live adventure everyday. One level deeper, at Nokia Maps, we stand for putting you and your neighbourhood on the map, allowing you to be a local, anywhere.

Understanding what you stand for as a product team helps align the vision for the product and sets a common direction within the team. The most productive teams have the knowledge and context to make good decisions at all levels of the team, and when everyone has the same beliefs about what you stand for as a team, everyone can make better informed decisions that continue in the best direction for the product and the team.

Why?

Closely related to what you stand for is the why. That is, why you are building this product in the first place: what are the core beliefs that you have that lead you to invest in building this product? What is it that you believe in that makes you do this?

When “Tall” Tim Pethick started the phenomenal fruit juice brand “Nudie” in Sydney in 2003, he believed that bottled fruit juices should be produced with 100% fruit: no preservatives, no additives, no concentrates. This desire for pure, fruit-only juice enjoyment and the story behind it became a core part of the Nudie brand image.

Simon Sinek gave a fantastic TED-talk on the topic of why, which is highly recommended viewing.

Who is it for? Market Segmentation

As important as what is who. In order to create a product that solves the needs of your users/customers in the best way, you need to understand who your users are. This starts with understanding your market segment.

Segmentation is all about understanding your target market; or in other words, about breaking down the world of people into smaller sub-sets that define more specifically what kind of people are your actual potential users. My wife doesn’t play video games and isn’t in the market for a new PlayStation, for example. She is not the target market.

The Nintendo Wii is the most successful game console of the current generation, and the third most successful console of all time (in terms of units shipped, having shipped over 95 million units as of March 2012). At the heart of the innovative business model that enabled the success of the Wii is the segmentation strategy: Nintendo chose to focus on a very different demographic than other consoles: instead of focussing on the traditional (and extremely competitive) “hardcore gamer” market, Nintendo targeted the Wii towards a broader demographic of “casual” gamers. This allowed them to decrease the focus on cutting-edge performance and graphics required to compete in the “hardcore gamers” segment and allowed them to produce a more family-friendly and cost-effective device that has been decisive in their success.

Once you understand your specific market segment, you can target your designs and services directly for these people. In a later post we’ll look at building user profiles to represent your target market to help in this process.

The Elevator Pitch: sell your product in 30-60 seconds

We’ve all heard the expression “Elevator Pitch”, but here’s a short bit of revision: the idea is to imagine you find yourself in the elevator with your CEO, and she asks you: “What are you working on?” In the time it takes for an elevator ride you now have to pitch your product.

The point is that you have only 30 seconds to make someone understand what you do and be interested or excited about it. It’s a nice exercise because it forces you to focus on what is important to engage someone with your story. In nearly all cases reciting a laundry-list of features will not cut it: you’ll need to tell a story that highlights what value you bring to users.

My tip is to really practice your elevator pitch. Even if you never end up with your CEO in an elevator, you’ll have forced yourself to consider what is important.

For a nice example of an elevator pitch, check out Evernote CEO Phil Libin, present his 50 second elevator pitch for Evernote.

The spur-of-the-moment demo

As we used to say in the boy scouts, “Always be prepared”. You should always be ready with your elevator pitch, and likewise you should always be ready to give a demo of your product. Have a couple of different demo scripts ready to pull out at a moment’s notice. I have three that I use for Nokia Maps based on how much time I have to demo: 5 minutes, 10 minutes or 15 minutes.

You never know when you’ll be called on to demo the product spontaneously, and every demo counts: so being prepared will ensure you give a great demo, always.

Summary

Know your product, as you know yourself. Never forget that you’re the expert in your product.

One important thing to remember is that knowing and communicating are two very different things. It doesn’t matter how well you know your product if you are not able to communicate it to your team, your customers or your partners.

In the next post in the Complete Product Owner series we’ll look at the competitive landscape.

Resources


The Complete Product Owner series - Act I: The Product

The Complete Product Owner
Act I: The Product

This post is part of the “Complete Product Owner” series.

The Complete Product Owner

The Complete Product Owner - photo of many post-it notes with product owner themes

The product owner is possibly the most misunderstood, or at least the the least understood, role in agile software projects. Just about everyone you talk to, whether a current practitioner of the role or just someone who works in agile projects, will give you a slightly (or greatly) different description of the role, its scope and its value.

A colleague recently asked me to write down for him a brief description of everything I thought a Product Owner should be, in terms of role and responsibility as well as personality and competencies. As I started considering what this would be, a few things occurred to me:

  • The list of responsibilities is very broad. The better product owners understand all aspects of a product from the value proposition and business model to design to development.
  • The predominant literature on agile product management focusses heavily on the agile process and toolkit: working with scrum or other agile methodologies, continuous delivery, refinement of user stories, etc.
  • The traditional (non-agile) literature on product management as a profession is plentiful, but fails to address how the broad scope of product management skills and competencies relate to an agile environment.

I’ve now set out to produce a series of posts which will form my personal description of “the complete product owner”. I’ve chosen the word “owner” intentionally to relate specifically to the field of agile product management (as opposed to, let’s say, “traditional, waterfall” methodologies. More on product owners vs managers soon.) The word “complete” refers to the intention to provide a complete, end-to-end view of the scope and responsibilities of this role.

It is also important to mention at this point that what follows will be most relevant to the traditional home of agile methodologies: in software development. It is interesting to observe how agile techniques are being adopted by industries as diverse as medical research or construction, however the experiences, analogies and resources in this series will be exclusively focussed towards software product management.

What’s in a name? Product Owner versus Product Manager

The traditional industry title for those in the business of managing the product development life-cycle is the “Product Manager”. Agile methodologies, specifically Scrum, introduced the term “Product Owner” to refer to the member of the scrum team (ie, the product team) who is predominantly responsible for the product itself (predominantly, as in agile teams we strive to embed a feeling of product responsibility in everyone, throughout all levels of the product organisation).

Some people misinterpret the difference as a reflection of the scope of the role, assuming that the “Product Management” discipline is broader or more “senior” than an owner. I take a very different view, and argue that there is no difference. It could be perhaps said that within the Product Management discipline, a Product Owner is one who practices within an agile context; however there is certainly not, in my view, an assumption that the scope and responsibilities of a Product Owner are necessarily any different to that of a Product Manager.

In my writings I use the two terms interchangeably; however it is useful to remember that in certain circles the title “Product Manager” is often understood differently from an “Owner”. Specifically in non-software product industries (fast-moving consumer goods, among others) the term “owner” is less relevant.

What is a Product Manager/Owner?

In his famous 1955 work “Designing for People”, Henry Dreyfuss, considered my many as the father of modern industrial design, said the following about the role of the industrial designer:

“The successful performer in this new field is a man of many hats. He does more than merely design things. He is a businessman as well as a person who makes drawings and models. He is a keen observer of public taste and he has painstakingly cultivated his own taste. He has an understanding of merchandising, how things are made, packed, distributed, and displayed. He accepts the responsibility of his position as liaison linking management, engineering, and the consumer and co-operates with all three.”

Although he was talking specifically about the industrial design discipline, I think he has equally perfectly described the role of the modern product manager. (You’ll forgive his gender bias, but it was the 50’s after all). The complete product manager is a jack of all trades. It’s someone who can keep the big picture in mind while obsessing over the smallest details. It’s someone who can, on the same day, discuss or consider engineering process, marketing strategy or interface design – all in terms of how it relates to the core consumer value proposition.

A complete product owner:

  • is a technologist,
  • is a marketer,
  • is a strategist,
  • is an entrepreneur,
  • is a risk-taker,
  • is a visionary,
  • is a leader,
  • is passionate,
  • is a networker,
  • is a communicator,
  • is a presenter and speaker,
  • is a thought-leader,
  • is a product expert,
  • is a salesperson,
  • is fluent in software experience, language and technology,
  • understands user experience/user interaction paradigms, and
  • understands software development methodology and software development tools and processes.

Where do product owners come from?

The next time you meet a product manager, as an experiment, as them how they became a product manager. If you are a product manager, think about how you became one. If they attended university, ask them what they studied. The answers may surprise you.

Nobody will tell you that they studied “Product Management” at university. Some will have studied Computer Science, others design, still others psychology, business or even philosophy. Nearly nobody will tell you that they “always wanted to be a product manager”. Many of the product owners that I know say they kind of “fell into” the role. I sort of did, too.

Steven Haines calls it the “accidental profession”. The interesting mix of backgrounds and motivations does result in a healthy range of experience and perspectives in the product management world, but it has, I think, the side-effect of producing a problematic diversity in product management approaches and levels of training.

What’s next?

The Complete Product Owner series is broken into four acts. Each act is centered around a main theme: The Product, the Business, the Team, and you.

Some topics don’t fit neatly into a single act. In fact, most don’t. You can’t discuss product strategy without discussing design; you can’t think about market segmentation without thinking about the competitive landscape; and so on.

Within this series, I won’t be able to teach you everything you need to know. I can’t teach you how to do brand marketing or search engine optimisation, for example. The purpose of this series is to discuss the scope of areas, skills and knowledge a Product Owner should understand, what they are and why they’re important; and then potentially provide some links to resources for those who want to know more.

The Complete Product Owner series overview: Act I: The Product; Act II: The Business; Act III: The Team; Act IV: You.

Act I: The Product

Much of the books or literature on product management tends to start with the process and definitions, and leave the actual product to the end, almost as an afterthought. To me, everything starts and ends with the product itself – so we start with the product here. We’ll look at defining what the product is, what it does and who it’s for.

Act II: The Business

The next aspect is the one that I see most often neglected by new and experienced product managers alike. The business is, if not the core element of a product team, the surrounding ecosystem that enables and supports the product development. Smaller teams and startups are intimately familiar with the importance of such business tasks as raising capital funding or developing a competitive business model, but these can go unseen or be neglected in larger teams.

Act III: The Team

This is where most product owners, particularly those new to the profession, spend a disproportionate part their time. The team is where things get done, or “where the rubber hits the road”. Having a functional, efficient and self-organising team is a critical focus for teams. For Product Owners, it’s critical to understand how the team supports you and how you support the team to ensure the greatest success.

Act IV: You – the Product Owner

Once you know what you need to do: the tasks, the responsibilities, the focus areas; how you actually do it is up to you. We’ll look at a number of key skills and competencies that you should focus on developing to be a complete product owner.

Here we go…

So let’s get started. In the first post in the series, we’ll look at defining the product: what it is, who it’s for, and why the heck you’re building it anyway.

I would love for this to be as interactive as possible. If you have questions or comments; if you agree or disagree with what we discuss here, please let me know in the comments.

Resources



We’re not a factory

Old factory workers

Factories must be awfully dull places. Factory workers working on a production line follow a strict process. Work is divided out into narrow and highly controlled portions. The guy working at machine #1 is an expert at machine #1, but not at machine #2 or #3. But that’s ok; if he stays focussed on his machine, the production line moves on and many widgets will roll off the end.

Factory workers take a given process or specification and assemble it. That the solution is provided is a given. There’s no room for initiative or individual innovation on the factory floor. If one machine doesn’t produce output of exactly the right type at exactly the right time, the system breaks down. Process improvement and innovation is for senior managers; observing the factory floor below from an air-conditioned room behind a wall
of glass.

In the early 1800s the factory revolutionised the production of goods and heralded the onset of the industrial era. It raised millions of people from poverty and created countless jobs (and millionaires). It brought about a new kind of competition: one fought along the bottom line. The problem with the factory is that the race to the bottom is over: we hit it long ago. When every factory can produce widgets as cheaply as you can (or cheaper), your ability to differentiate lies elsewhere – it’s not enough just to be able to sell widgets cheaper than anyone else.

Luckily in the software product business we’re not factory workers. We encourage individual initative. We challenge our teams to help us improve our processes. We believe that innovation can (and should) come from anywhere.

Right?

If that’s true, why do we keep treating our teams like factories, and our people like factory workers? Why do companies push solutions to teams and expect them to be just assembled, (where possible by yesterday), without asking too many questions or making a fuss? Why do organisations rebuff any innovation or ideas that don’t come from their own team? Why do we incentivise teams and individuals on the quantity of output, and not the quality or impact?

It’s not enough to talk about supporting innovation and encouraging initiative… our daily working process has to support it too; otherwise, we’re just another factory.

Evolution and the software Big Bang

The creatures, great and small, that exist today exist because they, and countless generations before them, each underwent tiny, microscopic changes that made each generation just a little better, stronger and more durable than the last. Each generation was a measured experiment, and every change was measured against the context of its environment. Those that worked were carried through to the following generations. Those that weren’t died out.

The more generations you have, the more opportunities you have to experiment, change and measure.

A horsefly or a flying fox cannot easily control how many generations they can produce in a given time. As a software product designer, though, you can.

Release early, release often. Measure. Repeat.

No animal is alive today that developed all its characteristics within one, three or even 100 generations.

Simplicity

Simple - small image. Click to download in full wallpaper size.

Human beings are naturally complicated creatures. We live complex lives and we interact daily with incredibly complex systems: office politics, personal relationships, government bureaucracy… we are surrounded by complexity. The reality is, though, that much of this complexity need not exist at all.

When humans look at problems, we have a tendency to look for the most complex solution to that problem. I think complex solutions to problems arise when:

  • We do not actually understand the core problem we are trying to solve.
  • We are trying to solve too many problems at once.
  • We design separate solutions to related problems that are not compatible with each other.
  • Often, the complex solution is easier to design than the simple one.
  • We are humans… we feel a natural sense of achievement when we create something complex.

(A more pessimistic or controversial reason might be that we sometimes develop complex solutions to problems, either consciously or subconsciously, as a defense mechanism: that is, we think that if we can show that our job is complex, we can become indispensable… in other words, we use it to justify our job/responsibility/existence.)

The problem with complexity is that it’s expensive:

  • it’s expensive to build
  • it’s expensive to maintain
  • it’s hard to learn – for users and for developers

As product creators we need to find the simple in the complex. Simplicity is so much easier: less code, fewer mistakes and a lighter learning curve.

Your value as a creator of meaningful things is in how simple you can make it; not how complex.

Focus

Focus - 'Deciding what not to do is as important as deciding what to do.' -- Steve Jobs

Everyone’s a marketer now

It’s a question that every tech startup or product has to ask itself: when the budget is limited (and it nearly always is), where do you spend your cash? On improving the product, or on marketing and advertising campaigns? To me, the answer is clear: every dollar spent on advertising is a dollar not spent improving the product. Can you afford that? Can your product afford that?

But what do you do if you don’t have money to spend on marketing?

Twenty years ago to reach a million people with a message you needed to run a TV ad during a prime-time TV show or book a page in the national newspaper. If you wanted to sell your product to 1 million people, you just needed to insert enough advertising cash. Insert x dollars: ship y units.

Today, thousands of blogs, YouTube videos or Tweets reach millions of people every day. And it’s free.

Every individual has a reach now through the internet far greater than ever before. We can communicate messages immediately with our friends, who we trust, as well as broader social networks, easily, and it’s practically free. Everyone in your product team – from the product manager to the last software tester – is a potential marketer, reaching out to their social networks with a trusted and genuine message about your product.

In the world of web products, the products themselves have far greater reach and avenues to be found in the web than any physical product on a shop shelf could ever hope for. You can leverage Facebook and other social networks to promote and talk about your product, as well as create conversations with and between users. You can use Facebook as a platform to publish individual activity or status from the product, which has the dual benefit of strengthening the user’s social feed as well as promoting the product to every one of that user’s trusted network of friends. Pay a little bit of attention to SEO (Search Engine Optimisation) and you can target and optimise incoming traffic from search engines.

Guerrilla marketing campaigns like this one might be limited to a fairly local reach, but they are cheap (and fun!) to execute. Getting the whole team involved in local guerrilla campaigns can also be great for morale. The best performing and self-organising teams look at the whole end-to-end of their product – and marketing is no exception.

Today everyone’s a marketer. Getting the word out, finding more users, getting more traffic: these are no longer only the marketing team’s responsibility.

It’s ok to be second

Facebook was not the first social network. As early as the first dot com boom in the late 1990s companies like sixdegrees.com had launched with services similar in theme and purpose to what Facebook became. When Facebook launched in 2004 from a dorm room at Harvard there were already a number of competing products: Friendster and Orkut were already successful online social networks, and mySpace already had millions of users. In fact, MySpace continued to be the largest social network in the world until 2008 when Facebook finally overtook it.

The iPad was not the first tablet, nor was the iPod the first portable MP3 music player. Google wasn’t even the first web search engine.

What Facebook, the iPad and countless other products like them did was take something that had been done before, and did it better.

Facebook took the concept of online social networking, and added real meaning: your real identity, your real-life friends, and a completely new (and naturally addictive) way to share your life with your network. (It also managed to solve the hardware scaling problems that had hamstrung competition like Friendster).

The iPad took the long sought-after but elusive tablet computer and built a beautiful, functional and elegant device that refused to compromise. A device that rejected the assumption that a tablet was a normal PC with a touch-screen, and had the courage to create a whole new form factor.

The point is: it’s okay to be second. Or even third. New product opportunities often lie in re-thinking existing concepts or products: it’s about seeing what can be done better, and having the courage to take the next steps the others won’t.

Steve Jobs one famously quoted Picasso when he said: “Good artists copy. Great artists steal.”